
This demo level was created by:

Programming - Kirill Ageev, Dmitry Barmenkov
Art - Peter Kudryashov, Anton Lomakin, Alexei Anashkin
Game Design - Sasha Alexandrov

1994-1995


Restored by www.burntoaktech.com 
January 2012


Background music "Cautious Path" by www.soundjay.com

OSs supported: Windows XP SP3, Windows Vista, Windows 7


The game does not require any special videocards and can run
on pretty much any Windows computer (Windows XP and up) in
standard configuration. However since it's a graphics intensive app,
for better frame rate you may want to close other applications.


Installation is simple - make a directory and copy all files in there.
------------

BrkWin.exe             394 KB
Intgraph.brk           832 KB  
Level01.brk            4166 KB
SoundJay.mp3           1161 KB
Readme.txt (this file) 3 KB

Uninstall: The game does not write anything into your Windows registry,
---------- so once you delete the game files, no other traces will be
           left on your computer.


Game Controls
-------------
Esc       - Menu

F1        - Chaingun
F2        - Rocket Launcher
F3        - Firegun
F4        - Hide Weapon

F5        - Toggle Interface
F6        - FPS display on/off

Space     - Fire!
Enter     - Open door; Flip wall switch

Page Up   - Look Up
Page Down - Look Down
End       - Look Forward

Shift + Left/Right Arrow - Strafe (sidestep)


Mouse is not currently supported, use the keyboard's arrow keys to move around.


Known issues
------------

1. The Purple key which is guarded by a half dozen of reptiles can _very_
_rarely_ be covered by a dead reptile once you kill it, and hence disappear.
The solution: either pick up the key as soon as possible once you enter the room,
and then start killing the reptiles, OR lure them to the opposite side of
the room (or just away from the key) and then kill them there. It's not
a bug, just a feature to know about.

2. Projectiles and fireballs always fly horizontally, no matter where the shooter
(you or enemy) is located - higher or lower than the target. However you can
still kill the enemy even if he is lower/higher than you.
The opposite is also true.

3. If you stay under any door while it is closing down, you're not squashed.
Instead you can see the background texture and partially rendered walls and
floors, if any at all. Looks ugly. This is a bug. Don't stop under the closing
doors.
